Real-time Level-of-detail Strand-based Rendering
An appearance-preserving method for Real-time Strand-based Rendering.

Tao Huang is currently working at Tencent as an engineer. He earned his master’s degree in Computer Science from UCSB, where he was supervised by Prof. Lingqi Yan. Prior to that, he received his bachelor’s degree in Computer Science (2022) from Nanjing University. From 2020 to 2022, he was a member of the State Key Lab for Novel Software Technology at Nanjing University, where he published his first paper as first author, which was presented at Pacific Graphics 2022. His main research interests are real-time rendering and reconstruction theory. He is a two-time recipient of Nanjing University’s People’s Scholarship.
MS Computer Science
University of California, Santa Barbara
BS Computer Science
NanJing University
My research primarily lies in the field of real-time rendering. I have some hands-on experience and deep interest in several key areas, including real-time denoising, hair/cloth rendering, and scene compression/LOD.
Furthermore, I maintain a broad passion for exploring various topics and cutting-edge challenges across the entire field of real-time rendering.
An appearance-preserving method for Real-time Strand-based Rendering.
An efficient Way to suppress super giant scene