Tao Huang is currently a graduate student of Computer Science at UCSB, supervised by Prof. Lingqi Yan. He received his bachelor’s degree in Computer Science(2022), from NanJing University. He was a member of the laboratory, the State Key Lab for Novel Software Technology, Nanjing University, from 2020 to 2022. During that period, he published his first paper as first author, which will be presented in the Pacific Graphics 2022. His main research interests are real-time rendering and reconstruction theory. He is the recipient of Nanjing University People’s Scholarship for two years. During his junior year, he also led a small team to make a board game that reflects the feelings of autistic children.
MS in Computer Science
University of California, Santa Barbara
BS in Computer Science, 2022
NanJing University
In this paper, we propose a learning-based pipeline that can reproduce a wide range of complex light transport phenomena, including high-frequency glossy interreflection, at any viewpoint in real time (> 90 frames per-second),using information from imperfect caches stored at the barycentre of every triangle in a 3D scene.