Tao Huang is currently a graduate student of Computer Science at UCSB, supervised by Prof. Lingqi Yan. He received his bachelor’s degree in Computer Science(2022), from NanJing University. He was a member of the laboratory, the State Key Lab for Novel Software Technology, Nanjing University, from 2020 to 2022. During that period, he published his first paper as first author, which will be presented in the Pacific Graphics 2022. His main research interests are real-time rendering and reconstruction theory. He is the recipient of Nanjing University People’s Scholarship for two years. During his junior year, he also led a small team to make a board game that reflects the feelings of autistic children.

  • Rendering
  • Image Reconstruction
  • MS in Computer Science

    University of California, Santa Barbara

  • BS in Computer Science, 2022

    NanJing University

Recent Publications

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(2022). Real-time Deep Radiance Reconstruction from Imperfect Caches. PG.

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a 2D side-scrolling role-playing games, adopting the storytelling form of switching double perspectives, including the character inner world description from a perspective of a fairy tale, and the reality description from a view of the natural world.